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:: CALL ::
From CALL to IMI :: Primary
EFL Teaching :: A
Project ::
From CALL to IMI
Computer Assisted Language Learning (CALL)
has begun to develop since the seventies.
Nevertheless, there are some language teachers that have a conservative
approach to technology in the classroom, because they recognize the discrepancy
that often exists between what new technologies promise and what they
can actually deliver.
It is largely because of this new critical awareness that the role of
computers in language learning is now better defined and understood than
ever before. It is now generally recognized that CALL is an especially
effective tool, instead of what we wish it were - a miracle cure for language
learning problems.
From drill-and-practice software, to word-processing
programs, to network and hypertext software, the gradual integration of
technology in classrooms over the last twenty years has tended to mirror
the theories of learning and instruction developed by scholars and construed
in teachers' actual practices. Thus, the introduction of hypermedia in
education coincided with a shift in education from an interest in cognitive
and developmental theories of learning to an interactive and collaborative
view of learning.
Of all the technological advances embraced by CALL, none has improved
its effectiveness more than interactive multimedia (IMM). This technology
does exactly what its name suggests, integrating graphics, sound and text
in a manner that is perfectly suited to modern theories of holistic language
learning. Its applied form is know as Interactive Multimedia Instruction
(IMI).
Computers and interactive media are becoming
more and more apart of our children's lives. Students are often more knowledgeable
and literate than the teachers who are teaching them. This fact can be
used to the teachers' advantage if they so desire.
Actually these advantages seem to lie only in theory because multimedia
software available is of poor quality or, for example, not specifically
intended for classroom use. The so called edutainment is still based on
unclear and/or old-fashioned linguistic theories. Nevertheless teachers
can develop their own multimedia projects using authoring software, but
this necessitates a specific training, time, energies, actually high costs
in relation to the effective use of these technologies into the classrooms.
Above all a fundamental question rises:
are the technologies actually available, really interactive? Can a computer
provide appropriate response to our student's interests?
Computer programs with this degree of intelligence do not exist, and are
not expected to exist for quite a long time.
Multimedia technology as it currently exists should involve a very important
type of integration: integrating meaningful and authentic communication
into all aspects of the language learning curriculum.
:: CALL ::
From CALL to IMI :: Primary
EFL Teaching :: A
Project ::
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