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HALLOWEEN PARTY
TEAM GROUPING
The real party starts when the team leaders,
chosen among the third level class children, go from class to class and
collect the other children to make groups to play the games. Each child
wears the mask and follows the team leader who has called him. An average
of eleven children make each group, to which is given the name of a typical
character of Hallowe'en: Ghosts, Gremlins, Goblins and Witches.
AIMS
-Learn to cooperate.
-Use the following linguistic items: Are you ...?
Yes, I am.
Here to you.
-Play creatively with rhymes.
ACTIVITY DYNAMICS
The team leaders group their team and start to teach the others a small
rhyme linked to the character naming the team. They already know how to
drill it, the sequence will be: team leader, group, group, team leader,
pair, pair, pair, group, team leader. The rhymes are the following:
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WITCHES RHYME
This is the night of Hallowe'en,
when the witches can be seen,
some are yellow and some are green
and some are the colour of a turkey bean.
(From Cadman, Lift Off , Loffredo Ed.)
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GHOSTS RHYME
I'm the ghost of Hallowe'en
I'm blue, red and green,
stand up and come with me,
Let's have a terrible Hallowe'en.
(From teaching guide Guida Fabbri)
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GOBLINS RHYME
Look for goblins
Take your mask
The moon is bright
On Hallowe'en Night.
(adapted from Big Red Bus Heinemann)
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GREMLINS RHYME
The school is full of gremlins
Gremlins everywhere
Happy Hallowe'en
I'm not scared.
(adapted from Magic Forest)
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TRICK OR TREAT?
Trick or treating could be considered
the most involving and deep-culture focusing activity of the happening.
It follows a whole language approach and stimulates the children to enter
the experiences of their foreign friends.
It involves the children of all classes.
AIMS
- Understanding the traditions linked to Hallowe'en in the anglo-american
culture.
- Telling rhymes and chants.
- Learning to pronounce the following words linked to the "Food" topic:
donought, candy/ies, chewing gum, chocolate, apple.
- Learning to greet using "thank you"s.
RESOURCES
Donoughts, sweets, chewing gums, apples, thankyou cards.
ACTIVITY DYNAMICS
After having taken their masks and joined their group, children go to
the room where the teachers are. On the way each group tells the rhymes
they have learned, then the team leader knocks at the door, the teachers
ask "Who is it?" and all together the children shout, as their American
and English friends do: "Trick or treat?" having a donought, some sweets
and a red apple each in exchange for. After that they give the teachers
a "thankyou" card, thank and start eating.
  
BOBBING FOR APPLES
This is a typical game and I presented
it as a game that is always played on Hallowe'en when children have parties
after having gone trick or treating.
CHILDREN INVOLVED
One contestant each team, all the other children are fan of their team
while watching the game.
AIMS
- Understanding typical elements of the target-culture.
- Building self-confidence.
- Showing co-operation and team cohesion.
RESOURCES
Apples, a tub, water, plastic bags 70x100, towels.
GAME DYNAMICS
The game consists in catching hold of the apples floating in a tub with
one's teeth. The contestants will be only four, one coming from each team
and chosen on agreements. The first couple plays, then plays the second
and the winners will contend for the first place. The winner gets two
Jack o'Lantern scores, the other team gets only one score.
  
BINGO MIX GAME
This game is a mix of two well known activities
usually enjoyed by the children when learning vocabulary sets and playing
with the pronunciation of new linguistic items, i. e. bingo and chinese
whispers, and the relay race. These are linked in order to have a quick
strategy to learn a vocabulary set and let all the children participate
together during the game.
LINGUISTIC AIMS
-Learning to pronounce and recognise the following words linked to Hallowe'en
festival: Hallowe'en, October 31st, Jack o'Lantern, Trick or treat?, donought,
candy, apple, ghost, witch, goblin, gremlin, skeleton, monster, vampire.
- Giving and following instructions using the imperative: come here, choose,
give it to, run, score,...
RESOURCES
Paper (flash cards and scorecards), colours, cardboard arrows, blue tack.
GAME DYNAMICS
The teams organize into four rows beginning near a desk and ending five
meters in front of the scorecard, the children face the scorecard and
only the last of the line looks at the teacher behind the desks.
Team leaders choose a list of five symbols on the big scorecard, this
will be the column the team are going to play on.
The teacher calls aloud a symbol, shows the flashcard the contestants
at the end of the line. They run to the desk, search and find the same
symbol among the flashcard set of each team; give the card to the next
contestant reading aloud the words. The card runs through the line and
the last contestant, the one five meters from the scorecard, runs and
spots the symbol if it is there. If the symbol there is not on the set
chosen by the team leader, the contestant goes back to the desk with the
card. The other goes back also and wait for the teacher to call the next
symbol: they will be the next to search and find the new call. The team
that makes full house first wins a Jack o'Lantern score.
The game is to repeat three times to give all the children a turn to play.
  
STORY
TELLING: MEG AND MOG
I decided to use a read-it-together version
of the well known Meg and Mog written by Helen Nicholl and Jan Pienkowski,
edited by Penguin in the Puffin Books series, to show children the tradition
of telling horror, witches, ghosts stories during parties on Hallowe'en
Night.
A read-it together Meg and Mog is not available on the market, but I found
quite easy to manipulate with the computer the images to produce black
and white A/4 pages. The read-it-togeter copy has been an enlarged set
of A/3 copies coloured with large tip felt pens and sticked on cardboard.
I adapted the written text trying not to over-simplify it but only taking
three or four pages away, linking the remaining in a coherent way to make
it more compact and quick to read.
The strategies used while reading aloud were the same I already use when
I tell stories in the "storytelling time" of each class:
- let learners read the pictures before reading the written text;
- follow the written text and show the pictures while reading;
- stop before the key-passages, asking and letting them predict what happens
next;
- let them produce onomathopeic sounds where shown;
- enhance the meaning with gestures and face mimics.
This could be an overall reading. Then I ask them if they would like to
have it read again: the answer is always positive. There is often no need
to translate the text because children guess the meaning from the pictures
and non linguistic features, above all with beginners; the children of
the second and third levels have already developed appropriate strategies
that help them link the new linguistic items to that already known.
Meg and Mog story has never been read to these classes, so could be exploited
with the intermediate level classes during the school year: this has been
a motivation and pre-teaching section for some and another fun experience
for those whose linguistic understanding level is still inadequate for
the full and easy enjoyment of the whole text.
  
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>><< Project Planning >><<
Theories behind >><<
>><< Party preparation >><<
Halloween Party >><<
>><< Follow Up >><< Outcomes
>><<
  
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